Tuesday, January 29, 2008

What is Spades Time?


If there is a unified theory of Spades, then it is Timing.


It's a strange fact that the concept of Timing in Spades is rarely mentioned in articles and is never given treatment in any of the published works. Of course the classic books on Bridge all cover this important theory in great detail. But it is this very concept that is at the heart of all spades strategy. If you want to master this game, first become very intimate with the concepts of timing.
Truly at its heart, Spades is a battle to win more time. Ruffing, suit establishment, the 5-5, the hold-up, endplays, squeezes, trump management, nil defense, nil coverage, - what is the underlying theme here? Timing.

But what the hell is "Spades Time"? I imagine you have a vague and muddy understanding of this strange concept, but clarity usually eludes even the "top players". It is thus important for us to break the concept into pieces. Only then will we be able to fully appreciate and later utilize the concept to its full potential.
A hand is divided into thirteen units. Each unit is a "time unit" and is controlled by the person on lead. Thus, when the opposition is on lead, you have lost a time unit. The reason we describe the units with the term "time" is because a spades hand is greatly affected not only by how these units are played, but when they are played.

There are two general categories of Timing to consider -- Trick Establishment and Trick Avoidance.

A team has a limited amount of time (13 tricks) to win additional time units, which become tricks. Time units can be gained or lost during a hand. There are many variables that affect time such as the cards you hold, the skill of each player at the table, who has the opening lead, and luck.

The essential thing to remember is that both teams are battling for more time.

A simple Timing example: You hold a singleton heart, and you hope for a 2nd round ruff. If the side suit is led twice, a ruff is available and you gain a time unit. However, if that suit is not led twice before spades are led, a potential time unit (the ruff) has been lost.

An opposing example:
♠ Axxxx
♥ --
♦ xx
♣ KQJxxx

If hearts are led to force you to ruff, it will become increasingly difficult to later steal time units with established clubs. On the other hand, if clubs are led early, it will become more likely that your established clubs will win time.

The underlying factor in each example is when each suit is played. Time is either gained or lost based on the timing of each lead.

Terminology:

Spades Time: The concept that a spades hand is divided into 13 time units. The manner and order in which each unit is played affects the time units available to each side.

Time Unit: 1 trick.

Time Management: The art of managing one's cards in order to maximize the amount of time units available.

Captaincy: Some hands allow one player of a partnership more information earlier about the correct line of play. This player must take control as he will know how to steer the tempo. It is critical for the captain's partner to quickly follow his lead. Keep in mind that most hands do not have a captain as everyone is trying to find the correct line. But sometimes, a player will gain a quicker insight on a particular deal and needs to steer the ship. Most "good players" are over confident of their abilities and want to control every hand, and thus never recognize when their partner should be steering the hand.

Two Categories of Timing Approaches:

Defensive Timing: A timing strategy implemented when a team lacks captaincy.

Offensive Timing: A timing strategy implemented when a team holds captaincy.

14 comments:

Anonymous said...

Excellent article! It is weird that no one has devoted time to this subject. Good job on the blog by the way!

- Jason

Anonymous said...

What is the difference between Timing and Tempo?

Dustin Stout said...

The two are interchangeable. Timing refers to the sequence of plays of an entire hand, while the term "Tempo" generally refers to a specific trick and how it affects the overall Timing. In short, one is a more general term than the other.

Anonymous said...

heh as nice as the captaincy article is, there are few players who understand their role during a hand.the only way to have this role defined, is by having a regular competent pard. that way you can build the trust aspect and be willing to relinquish control, or play to your pard. other than this aspect your posts are nothing informative; just a few definition of spades lingo.the first hand the lead if obviously, dimes, nothing else makes sense no matter if you are playing passive or aggressive.

rx____ said...

There are some major flaws in your articles and definitions you should consider fixing. For example, in your play of the hand examples there is complete disregard for probability.

A number of your definitions have nothing to do with what the application of the term means to spades such as End PLay, False Carding and Active or Passive leads. Gl Dusty, but before you post on "card theory" you need to learn what "theory" means.

Anonymous said...

rx, you seem strangely jealous of Dustin, I must say.. This blog is excellent! Very comprehensive and provides a lot of great information! Good job, Dustin and keep it up!

P.S. it looks like you have a jealous fan!

Anonymous said...

Funny how rx__ makes very general criticisms of Dustin's concepts yet can't point to one specific example of where the innacuracy may lie! Can you do that, Rx? Me thinks not. This is a technical site, if you think something is inaccurate, site the reason instead of making general blanket statements and personal insults with nothing to back them up! Very typical among people who are jealous and lacking in all walks of life. Your post screams of jealousy and didn't provide us with anything of use.

Anonymous said...

Hi Dustin, i will follow your blog with interesst as i like spades.

I am able to run replacated spades at gameingpeak now. that means 2 tabels will play excaclty the same cards. If you got a pard we can try to set up another session if we get 4 good teams. always fun to play good ops.

Nickway170g

Dustin Stout said...

Great to see the Duplicate game back. I truly believe Duplicate Spades is where the game needs to head. Just a matter of a site promoting the game correctly. If Gaming Peak doesn't succeed, I've considered putting together a site myself and then marketing it correctly We'll see.

Note to all: Free exchange of ideas on here is great and I hope there is more of it, but please if you want to make a point or debate a concept, at least back it up with logic and reason or give examples of what you mean.

Open statements such as "you don't know what theory is" just won't cut it. State why, point to examples, and use logic. This isn't a pissing contest.

- Dustin

Anonymous said...

Hey Dustin... this is going to sound really bad and im sure if may offend some but... is there any way to "dumb it down" a smidge? I know i dont speak just for myself when I say some (ok most) is hard to understand, just because of the technical verbage. I mean I kinda get it... but.. Or maybe I should just be more specific with what im not following. Im trying to be not so much of a "point and click" spader anymore.. I know, after 10 years its about time, right?

Thanks.

Anonymous said...

lol you bet your a&& its about time anonymous. anyway,nickway, dustin and jay plays on yahoo where u are extremely afraid to play for some reason.u pay attention to discussion and refuse to endure criticism on actual play to get better. and yeah... rx, what are you talking about?

Dustin Stout said...

Not a problem. I will definitely present it in a more user friendly way.....can you do me a favor and ask more specific questions where there is some confusion? Probably the best thing to do is gather all the questions people have and address them individually on a future blog. I know the terminology is tough to learn, and that's one reason I started a glossary. It's just easier and more concise to use defined terms.

Anonymous said...

Hi folks sorry to be late for the party. Well done Dustin on putting the Geeks on the Map.

I recall the first time I read your post on Spades Time. And I walked away saying what generic mess of the obvious. Sure I can see some thing relating to a point in there but man its so generic it could cover any and every situation just by its vagueness.

Off I skipped along and added a few new terms to my growing vocabulary.. ,momentum, continuity, timing, and captaincy only then the notion of Spades Time came to life.
I do think it is truly a remarkable idea however it may have merit to make the idea a bit more dynamic by placing mechanism and demonstrating how they work together to emerge with the Ideal of SPADES TIME.

I think you use the term tempo much as most of us typically use the term momentum

Dustin Stout said...

Hey Openshut, thanks for the feedback. The first blog on Spades Time was of course an introduction to the theory. Follow up blogs will narrow down the concepts with examples and greater detail.

I have never heard momentum used in card theory, but that's an interesting way of describing tempo.

- Dustin